Browsed by
Tag: Stats

Yellow Gold – Moneyball in FM23 | Prologue

Yellow Gold – Moneyball in FM23 | Prologue

I’ve had numerous attempts at recreating the fabled Moneyball, and never really got anywhere with it. Different things got in the way but the main issue was it takes a while to see the results, and I usually got bored or sacked before those results came to fruition. This year I’ve spent much more time planning my choice of club, and feel that I can really make a go of it. Plus, the recent addition and changes to the Data…

Read More Read More

Moneyball | FM21 | Part 2

Moneyball | FM21 | Part 2

Statistics, finances and transfers. Welcome back to Moneyball. In my first post of the series, I outlined what Moneyball is, the club I’d chosen to take forward, and the rules and restrictions I’ll be using this year. If you missed it, I’d recommend starting there, and also reading my FM19 edition for a wider background on the subject. This post will look at results from the end of the 20/21 season and a deep dive into one signing we’ve made…

Read More Read More

Moneyball | FM21 | Introduction

Moneyball | FM21 | Introduction

After looking for something to pull me back into the world of Football Manager recently, having once again failed to find myself invested in any of my saves this year, I found myself reading my old articles. Something I’ve attempted several times in the past is Moneyball. In 2019, tedious games led to a slow process. In 2020 the wrong club choice led to a low interest in the save. This year, I think I’ve found a balance. Now I…

Read More Read More

A guide to xG in FM21

A guide to xG in FM21

xG in FM21 was the feature many of us nerds were waiting for. Here at DTG we’ve been messing around with manually adding stats like xG, xG against, xA and even received pass position since FM19. You can imagine our joy when we realised that with xG in FM21 we wouldn’t have to do this by hand anymore. After all it is an increasingly important statistic used by football clubs across the globe to improve their tactics and inform their…

Read More Read More

Custom Views in FM20: Why You Should Use Them. Part 2

Custom Views in FM20: Why You Should Use Them. Part 2

Let’s talk about Custom Views. This is part two. Part one is here. Football Manager 2020 generally does a really good job of providing an interface that is easy to navigate, telling you most of what you need to know on the majority of screens. Do you ever find yourself, however, flicking from screen to screen to see all of the information you wish to review before selecting your lineup for your next match?

Custom Views in FM20: Why You Should Use Them. Part 1

Custom Views in FM20: Why You Should Use Them. Part 1

Let’s talk about Custom Views. Football Manager 2020 generally does a really good job of providing an interface that is easy to navigate, telling you most of what you need to know on the majority of screens. Do you ever find yourself, however, flicking from screen to screen to see all of the information you wish to review before selecting your lineup for your next match?

Expected Assists (xA) and Received Passes in FM20

Expected Assists (xA) and Received Passes in FM20

Let me introduce you to the little brother of xG, Expected Assists (xG). Whereas xG tells you the likelihood of a goal being scored from a certain position Expected Assists tells you the likelihood of a goal being scored after receiving a pass. The two go hand in hand in real world football metrics, and there’s no reason why you can’t use them in FM20. We also add another metric to look at. There’s something to be learnt about where…

Read More Read More

Getting the Best out of your Striker Player Traits

Getting the Best out of your Striker Player Traits

FM20 has a huge range of player traits to change, improve or occasionally disrupt your players behaviour on the pitch. In our last article we ran an experiment to see what impact ability had on certain striker traits like lobbing or rounding the keeper, and placing or powering in shots. It was a bit of a bust as we found that ability alone didn’t seem to have an effect. It was useful for partly busting myths about certain player traits…

Read More Read More

Mods and Add-ons: A little extra for your FM20 experience

Mods and Add-ons: A little extra for your FM20 experience

    Add-ons and Mods can give most games a little something extra. Football Manager 2020 is no different in that regard. FM20, and the whole Football Manager series, arguably gains a lot of it’s following and devoted players because of the depth and detail that already exists in the game. The stories and narratives that we add as players really flesh the game world for us and keep many of us coming back for more. That is just the…

Read More Read More

FM20 | Moneyball | Part 2

FM20 | Moneyball | Part 2

Welcome back to my Moneyball series. If you missed part 1 you can check it out here, and if you have no idea what Moneyball is you can check out my FM19 series here. This time we will be looking at how the tactics I’m using are shaping my search for signings. We’ll also take a dive into my results so far, and compare my January targets with similar players and my own squad.