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Breaking Tradition: Attributes v Statistics

Breaking Tradition: Attributes v Statistics

It’s tough to break with tradition. To start something over in a different way to the way it’s always been done. Since the first versions of Championship Manager began to appear, the players in game have been graded in a Top Trumps kind of way; graded on the attributes that make a footballer. Not that long ago, these attributes moved from an Alphabetical Listing to a Categorised Listing. Attributes were noted as Technical, Mental or Physical Qualities. Managers would then…

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Yellow Gold – Moneyball in FM23 | Prologue

Yellow Gold – Moneyball in FM23 | Prologue

I’ve had numerous attempts at recreating the fabled Moneyball, and never really got anywhere with it. Different things got in the way but the main issue was it takes a while to see the results, and I usually got bored or sacked before those results came to fruition. This year I’ve spent much more time planning my choice of club, and feel that I can really make a go of it. Plus, the recent addition and changes to the Data…

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Moneyball | FM21 | Introduction

Moneyball | FM21 | Introduction

After looking for something to pull me back into the world of Football Manager recently, having once again failed to find myself invested in any of my saves this year, I found myself reading my old articles. Something I’ve attempted several times in the past is Moneyball. In 2019, tedious games led to a slow process. In 2020 the wrong club choice led to a low interest in the save. This year, I think I’ve found a balance. Now I…

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Physio Power in FM21

Physio Power in FM21

In a previous article, I mentioned how important a Physio could be in keeping your players fit, on the pitch and from being a waste of money. By preventing injuries and reducing the length of any that happen your Physio can really help make a difference to your FM21 game. There’s a reason why top-flight teams invest in the medical team. An injury crisis can cost a team on the pitch and on the books. In this article we are…

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A guide to xG in FM21

A guide to xG in FM21

xG in FM21 was the feature many of us nerds were waiting for. Here at DTG we’ve been messing around with manually adding stats like xG, xG against, xA and even received pass position since FM19. You can imagine our joy when we realised that with xG in FM21 we wouldn’t have to do this by hand anymore. After all it is an increasingly important statistic used by football clubs across the globe to improve their tactics and inform their…

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Goalkeeper Resiliency: Measuring Game Difficulty

Goalkeeper Resiliency: Measuring Game Difficulty

One of the most interesting things available in Football Manager 2021 is the ability to track expected Goals, or xG. In combination with Pelham, I think I’ve worked out a useful way to measure what I’m going to call Goalkeeper Resiliency (GR), that is, the degree of difficulty that a goalkeeper is facing, relative to that normally faced by goalkeepers in their league. 

Custom Views in FM20: Why You Should Use Them. Part 2

Custom Views in FM20: Why You Should Use Them. Part 2

Let’s talk about Custom Views. This is part two. Part one is here. Football Manager 2020 generally does a really good job of providing an interface that is easy to navigate, telling you most of what you need to know on the majority of screens. Do you ever find yourself, however, flicking from screen to screen to see all of the information you wish to review before selecting your lineup for your next match?

Custom Views in FM20: Why You Should Use Them. Part 1

Custom Views in FM20: Why You Should Use Them. Part 1

Let’s talk about Custom Views. Football Manager 2020 generally does a really good job of providing an interface that is easy to navigate, telling you most of what you need to know on the majority of screens. Do you ever find yourself, however, flicking from screen to screen to see all of the information you wish to review before selecting your lineup for your next match?

Expected Assists (xA) and Received Passes in FM20

Expected Assists (xA) and Received Passes in FM20

Let me introduce you to the little brother of xG, Expected Assists (xG). Whereas xG tells you the likelihood of a goal being scored from a certain position Expected Assists tells you the likelihood of a goal being scored after receiving a pass. The two go hand in hand in real world football metrics, and there’s no reason why you can’t use them in FM20. We also add another metric to look at. There’s something to be learnt about where…

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Getting the Best out of your Striker Player Traits

Getting the Best out of your Striker Player Traits

FM20 has a huge range of player traits to change, improve or occasionally disrupt your players behaviour on the pitch. In our last article we ran an experiment to see what impact ability had on certain striker traits like lobbing or rounding the keeper, and placing or powering in shots. It was a bit of a bust as we found that ability alone didn’t seem to have an effect. It was useful for partly busting myths about certain player traits…

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