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Category: Analysis

Player Traits for your Strikers: Place, Power, Round or Lob?

Player Traits for your Strikers: Place, Power, Round or Lob?

Player Traits (or Player Preferred Moves – PPM’s as they used to be) can have a huge impact on your Football Manager experience. Just like in the real world, from the Premier League to non-league, in FM20 what a player prefers to do can change the way your tactics actually work. You might be telling your player to do one things, and they might be trying something completely different. Perhaps more importantly though the right moves or traits can change…

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Making Pulis Proud – The No-Nonsense Full-back in FM20

Making Pulis Proud – The No-Nonsense Full-back in FM20

The no-nonsense full-back might not be the player role in FM20 that get’s many plaudits but it is one that can be a complete gamechanger. I find it often will be overlooked for more attractive roles like the Anchorman or even Targetman. Here at Dictate the Game there are a few of us that worship at the altar of hoofball. You can hear us wax lyrical about it on the podcast quite often. Some of us are more inspired by…

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How to tell if your Goalkeeper is any good using xG against in FM20

How to tell if your Goalkeeper is any good using xG against in FM20

The Goalkeeper. We need them, but I am terrible at working out whether mine are actually any good. With us being deep into our FM20 saves, whether we are in the Premier League with high fliers like Liverpool or in the lower leagues fighting against relegation, were are all probably looking at how to improve out teams. This could be through the transfer market, via training, or even tactically. However we plan on making changes we have to work out…

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FM20 new features: how the game is an improvement over FM19

FM20 new features: how the game is an improvement over FM19

This year, I think I felt even more underwhelmed than usual. Being able to delegate the role of shouting from the touchline was one of the heights of the FM20 new features announced. Almost everyone I spoke to felt the same way. There wasn’t much to be excited about before the FM20 beta came out, but it was still a chance to start afresh with updated squads. Yet the game feels more professional and realistic. Let me explain!

Getting expected goals or xG into FM19: FM Statistics Lab

Getting expected goals or xG into FM19: FM Statistics Lab

Football Manager 19 introduced a huge range of match stats and analysis for us to use, and with FM20 soon upon us it’s probably safe to say that the new features will add even more to our experience. Despite all the improvements, the player pathways, development hub and even the club vision there are certain details that are probably yet to make an appearance even in FM20. Match statistics like shots on target might be our FM bread and butter…

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Comparing FM19 Tactics: FM Statistics Lab

Comparing FM19 Tactics: FM Statistics Lab

Last time in the lab, we worked out the attributes that formed the DNA of my hoofball side. In this post, we’ll be comparing FM19 tactics. To do that, we’ll compare that hoofball tactic against a range of others from Dictate the Game in a tactical showdown. We discovered, as a result of the analysis, that for my angry hoofballing side the (common sense) attribute of aggression was not the only key for success. So were surprise attributes like positioning…

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Marseille- the most fun team in FM19?

Marseille- the most fun team in FM19?

If you’re looking to squeeze out a bit – or a lot – more fun in Football Manager 2019 before FM20 comes out, Marseille could be the perfect team to coach. They have so much attacking flair and some exciting young talents, but you’ll have to be man enough to deal with the unpredictable Mario Balotelli. Read on to find out why Marseille might be the most fun team to manage in FM19. No pressure You play in a competition…

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