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Month: July 2020

Competing in the Premier League with limited pace and acceleration | FM20 Experiment

Competing in the Premier League with limited pace and acceleration | FM20 Experiment

How would a team with players of below-the-league average quickness perform in the Premier League? Would they cope against the likes of Adama Traore and Raheem Sterling? Or manage to penetrate through defensive monsters like Virgil van Dijk and Aymeric Laporte? In this Football Manager 2020 Experiment, let’s see if I can surpass expectations using players with limited pace and acceleration within a league known for its end-to-end action.

Total Football Journeyman: The English Way

Total Football Journeyman: The English Way

What is the English Way? A rather wholesome moniker, suggestive of hot tea and delicious hobnobs on a chilly autumn morning. It’s also a good name to encompass the bygone football style of the time and place that was 1970s England. It is not as poetic a term as “Total Football”, mainly because some might easily confuse it with the Hoofball “anti-football” that predominated the latter period of 1980s and 90s. But to me the “English Way”, evokes the great…

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Maximizing Your Team Talks

Maximizing Your Team Talks

“Alright, lads, it’s that time. We’re up against the top team in the league. So have some fun out there, no pressure, and also, I’d like to individually say that I have faith in each of you.” Sound inspiring? It doesn’t to me. Yet that’s how many people introduce their team to a game, with the ritual of “let the Assistant Manager do it” and then the Three Invocations: Defense, I have faith; Midfield, I have faith; Attackers, I have…

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Playing time and player development on FM20

Playing time and player development on FM20

To play or not to play, that is the question for many FM20 managers. Especially when it comes to developing young players. U18 players highly value training, while older players need playing time to keep developing. Playing time alone isn’t enough though, as a manager you need to provide your player with games at the right level. The level needs to be challenging, but not too difficult. The optimal level will vary based on age, current ability and potential ability….

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